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 E-Sports

 
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E-Sports audiences are expected to grow exponentially, with total revenue increasing along with it, and in turn, dedicated tournament facilities are becoming more like entertainment complexes. These gaming and broadcast centers attract amateur and professional gamers with a massive number of devices, applications, and streaming media generating a huge amount of network traffic.

Watch how the 2018 World Cup stadium final match in Russia, which seated 78,000 attendees was dwarfed by the Intel Extreme Masters tournament taking place in Poland with 173 million fans plus an additional 46 million individual online viewers.​

Discover more quality of life improvements from technological innovation​ and rapid adaptation from member company ARRIS.